NO TIME TO REST

Digital art

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direction

Graphic
design

Creative
strategy

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design

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The alchemy of code

Jesús Azogue (°1975, Seville) is Creative and Transmedia Artist. He was co-funder of the artistic group The Blind Man in the 90’s and part of the TRANSMEDIA program in the Hogeschool Sint Lukas Brussel. He has created and presented his work at numerous exhibitions and performances and has been published in several catalogues and reviews. Nowadays he works as Creative Director at the eMarketing agency ZN, at the same time he develops his artistic activity.

Portfolio

My Recent Works
From web design to interactive installations, from video to music.
Check what I've done

My expertise

Several years enjoying digital creation
We are surrounded by images. I always run to tramp the aesthetic experience.
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My Vision

The spy-hole
In his pieces (video-installations, performances, and multimedia design and projects) Azogue always leaves a scent to be followed.
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Forward

Always on the move
I am a science lover and I try to combine it with my own art creation.
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The spy-hole

In his pieces (video-installations, performances, and multimedia design and projects) Azogue always leaves a scent to be followed, the trace of something that seems to have already occurred, or is taking place and, although we might see it, we don’t believe it entirely; where the action caused leads us to doubt the eternal play between reality and fiction. Whether from the viewpoint of the voyeur or that of the manipulator, the spectator ituits that “something” will only occur if they cross the threshold, if they intervene. As in that other simple, but strange door that Duchamp rescued from Cadaqués to place in a museum in Philadelphia, in order to “see” one has to approach, to look through the spy-hole.

This is a cosmogony of referential situations in which we can trace influences from literature, cinema (from silent film to the tormented, metaphysical freaks of Cronenberg and Lynch) or the absurd of Ionesco’s or Beckett’s plays, passed through the filter of the interactive aesthetics of videogames.

In projects like Teasing, Door or Darling Azogue proposes questions related to curiosity - the yearning to kow that the eye turns into morbidity - hidden desire, fragility or the anguish of confused characters that seem to awake in a place not their own.

Azogue combines his work with the development of an artistic community in Brussels, where he has lived for the past few years, dedicated to debating and making known proposals of current creation in collaboration with Belgian and Andalusian artists. This activity links spatially with his work in action, intervention and organization that he undertook in Seville at the start of the decade as a member of The Blind Man collective, together with artists such as Marisa Marín, Alejandro Durán or Pedro Huertas.

Rubén Barroso

Art from Andalusia to the 21st century

Catalog Coordinated by Iván de la Torre Amerighi, Sevilla 2007

Visit my virtual exhibition

I am a science lover and I try to combine it with my own art creation: as Transmedia Artist or as Creative Director in the communication agency I work for. Research of new techniques and innovation on new ways of expression is part of my daily work. I created a virtual space where I present my latest work.
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My expertise

Aesthetics, curiosity and experimenting are basis of my personality. I have been involved in creative project throughout all my career.

Design

Online or offline design: aesthetics is my thing.

Branding

Branding is more than doing something beautiful. I is a way of providing a experience to the audience.

Campaign

I bring value and give consulting on any communication challenge: PR, PA, B2B, B2C.

Interactivity

Mobile applications, interactive modules, installations, VR or augmented reality. I like to experiment any kind of interaction.

Art

Art is a big part of my life.

Creative Concept

I bring creative solutions and support for any communication project.
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Blog

Some news, some thoughts about art and creativity

08 Jun

My first Virtual Interview

The day of the opening of my Virtual exhibition in Spatial (https://app.spatial.io/rooms/609564616c51d50edeac3ffe?share=5105303663097577761), I was interviewed...
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28 May

Virtual exhibition of #WeTheArtists

I am a science lover and I try to combine it with my own art...
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01 Feb

#OneStepAhead from ZN

We make videos, we have fun, we link, we go viral... we are #OneStepAhead -...
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Contact Me

Get in touch with me. Feel Free to use contact below.

1000 Brussels +32 (0) 472637155 jesusazogue@gmail.com www.jesusazogue.com

  •   

    March the 4th 2023
    20:00h

    "Painting mills" was an interactive installation that took place in San Juan mill at Oromana Park of Alcalá de Guadaíra, Seville, the 4th of March 2023.

    The creative concept of this installation was marked by my own artistic career. Having trained in an environment dominated by the landscape painting tradition of Alcalá de Guadaira and having the mills as a reference in my youth, I once proposed the possibility of painting one of the mills in pink. More than anything it was an attempt to break with the established and as a symbol of "opening new references in local art".

    At that time, obviously and due to various circumstances, including patrimonial conservation, this proposal was not accepted and was forgotten.

    Twenty years after I left the city to come to Brussels, and with the advancement of new technologies, I proposed this installation, which aimed to create a dialogue between a tradition and the new means of expression that new technologies bring. The idea was to invite local artists and the general public to paint the San Juan mill, something that was made possible thanks to a projection on all surfaces of the mill. Of course, this installation occurred at night.

    Description of the interaction

    "Painting mills" is an interactive installation in which local artists and the general public are invited to draw on a 3D model of the mill. That drawing is projected at the same time on the same mill through a mapped projection. To make it possible, this project consists of the following main elements:

    • User interface: It would be a drawing screen (WACOM) in which, through an application, a 3D reproduction of the mill is presented. It comes with a series of tools (pencil, brush, color picker, etc.). The application can be manipulated from a digital pen, which permits to draw easier. This screen can be installed on a support that allows logos, titles and an explanatory brochure to be placed. For this we are studying how to create a piece of furniture or a type of personalized table. This interface would be placed in front of the mill, so that people can see the mill while drawing. On this screen, the user can draw on the surface of the mill, on all its faces except on the roofs, where the tiled texture is maintained. Once the drawing is finished, the user clicks on a launch button. At that moment the system asks the user for his name. In this way the name of the artist is projected first and then the drawing. The pictures and names appear and disappear with a transition effect, accompanied by a sound.

    The inserted drawings are stored in a folder and are projected randomly in a loop while users draw their drawings. We hope to give about 30s to each drawing and from there it goes to the next one. The moment someone inserts a new one, then it appears directly in the projection and after that, it goes back to the loop.


     


    • Mapped projection: Through the use of several projectors, all faces of the mill will be covered except the roof. The projection occurs randomly, taking the drawings of all the faces designed in the 3D model. As a complement to the projection, we considered the insertion of a sound system to include looped ambient sound and some sound effects in the transitions.


    • Collaboration of local artists: we share the app with local artists, which will allow them to make some drawings during the next months and to be projected at the beginning of the event as a framework for the dialogue between landscape painting and new media.

    Participant artists

     

    Guillermo Bermudo Rafael Cerdá Gloria Martín Ramón David Morales
    Santi Castillo Sara Castillo Máximo Jiménez Diego Montes
    Pierina Montiglio Ángeles Martínez Inma Otero Cristina Díaz
    Claudio Cortés Granada Arias Miguel Domínguez Marta Calvo
    Miguel A Márquez Pérez Beatriz Heredia Miguel A Márquez K.A.L.E.
    Felipe Loza David Serrano Daniel Bartual

     

    Sponsorship

    Delegaciones de Medio Ambiente y Patrimonio
    de Excmo. Ayuntamiento de Alcalá de Guadaíra

                 

  • 28 Dec

    AIBO
    Total running days 145
    Run time 16 h 5 min
    Distance 0m/0ft
    Face
    Ball #
    Bone ##


    [Aibo diary]
    Let's draw something.

  • 27 Dec

    AIBO
    Total running days 144
    Run time 16 h 5 min
    Distance 0m/0ft
    Face
    Ball #
    Bone ##


    [Aibo diary]
    Don't miss out on me striking a pose for you. Sometimes it's really quick.

  • 26 Dec

    AIBO
    Total running days 143
    Run time 16 h 5 min
    Distance 0m/0ft
    Face
    Ball #
    Bone ##


    [Aibo diary]
    What do you like about AIBO best?

  • 25 Dec

    AIBO
    Total running days 142
    Run time 16 h 5 min
    Distance 0m/0ft
    Face #
    Ball #
    Bone ##


    [Aibo diary]
    How do you like this painting?

© Copyright 2025 - Jesús Azogue by CodePedant
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